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Jan 16th, 2002, 07:15 PM
#1
Thread Starter
Lively Member
game loop without creating an endless loop?
im trying to setup a loop for my game to draw the scene as many times as it can each second, however, i end up simply creating a loop that stops basically everything. timers do not function, command buttion clicks are ignored, not what i wanted.
so, then i tried a timer, but even at a setting of 1 it was too slow for my purpose. (unless you want to play the game limited to 10 FPS ) so, is there any faster timer system, or a differnt loop system i didnt think of?
thanks
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