|
-
Jan 7th, 2002, 10:32 PM
#1
Thread Starter
Member
Bit Blit? Memory problem
What I have
Tile based game
64 pixel tiles, RGB color
maps that are changeable and variable in size
Problem:
Maps over 80 x 80 will not appear on the screen
Chemist not programmer
Slow brain
Thoughts:
I think its a memory thing but I am not sure.
Is keeping that big DC in memory really really bad?
I dont ever display the whole DC just what you see.
Also, if I change the picture in the DC does it create a memory
hole or pointer problem. I mean without deleting it.....
Thanks
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|