I've just started making a Bubble Bobble clone, with API (not DX). I'm looking for some better ideas of how to go about it. I have an idea of using an array for each of the possible spots the ball can stop. Then I offset the odd rows by half the width of the ball...

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-OOOO-
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etc...

Does that sound good? any better ideas? any examples of clones you have?

Thanks!

NOMAD