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Dec 28th, 2001, 11:11 PM
#1
Thread Starter
Good Ol' Platypus
What is a normal?
I haven't found many good tutorials on the uses of surrace normals or what they're for. All I can basically figure is that it is a ray that is perpendicular to the surface, but I have no idea how to calculate them or why we need them.
Could anyone shed some light on the topic?
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(Just a heads-up)
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