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Dec 20th, 2001, 03:52 PM
#1
Timer control
I'm making animations using the Timer control and a Shape control. The animation consists only on moving the shape. The smaller the interval is, the slower the movement is and it shouldn't happen with the code I wrote. At least I think so. I calculate the object's x and y before starting, and so, the Timer just need to move the shape. Is that too much work to do in 10 miliseconds, to move?
I hope I don't need to learn Direct X or something like that because I believe I can put this simple. Is the Timer control the apropriate tool for this?
Thanks for any help.
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