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Jun 21st, 2000, 05:04 AM
#1
Thread Starter
transcendental analytic
I'm planning a minor but extendable project on a game, not using a 3D enigne.
- Type: Strategy
- Real time/Turnbased
- Complex structures like in the game Civilisation
I need some guys that are willing to make graphics, music and sound effects,structure developement and design. Also programmers with skill in component programming is welcome.
Communication preferably using ICQ
I am a great fan of these games and want to experiment with a mixture of some of these:
- All Civilisation
- Stars!
- Ascendancy
- War/Starcraft
- Settlers 1-3
- 7 Kingdoms
The Structure will be built up of classmodules representing each concept of the game, the graphics will be done with bitblt which could be extended to DirectDraw later. I am programming the main engine while others can extend it with components (source of course).
A runtime script will be implemented so that you can both access designed and runtime properties both from code and from script files. I need a good script designer for this job.
All frequently used graphics such as tiles will be made in bmp format, screen graphics will be jpg and gif.
Sounds are in wav format and music in either modules or mp3, I have midas soundsystem for the modules but i'm not sure for the mp3's
Also I need a programmer for multiplayer options
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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