I'm making a program that loads a heightmap and then displays it in 3D. So I start writing methods to load a .dds file, turn it into a DX8 surface, copy the bits to an 1D array, copy the 1D array's bits to a 2D array so I can access the bits easier. Right when I get all this mess actually working I relise I could have just loaded the original .bmp file into a PictureBox class an used the point command.![]()
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