Hello.
I've posted before about using ReadProcessMemory() to get text from this Online RPG, but so far, that method has proved to be somewhat tricky. There must be another way to grab text from this game. It has no textboxes..API cannot be used..and ReadProcessMemory returns broken text that is filled with nonsensical characters---(i.e. §§§ÄÄ***)
The game can log all the text in the game (i.e. Player chat, status text..etc.) but it will only write to a .txt file AFTER the user exits the program. Knowing this, there must be some place the game is storing the text, before it writes to the .txt file. I've searched up and down for a temporary cache file, but have found nothing. there must be another way. Anyone have any thoughts or advice on this subject??? Any help is MUCH appreciated as my colleague and I are very frustrated with this task. Thank you.