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Oct 12th, 2001, 12:51 PM
#1
Thread Starter
Member
Increasing framerate
I have created a "Solar Simulator" which very accurately calculates orbits and gravitational forces. I use the PictureBox.Circle command to draw the "planets" on the backbuffer and then I set the output picturebox's picture equal to the backbuffer's image.
The reason I am doing it this way is to eliminate screen flicker, but I am running into some serious framerate issues. Doing the calculations with double precision variables takes almost no time at all. 3/4's of the time is spent drawing the spheres and flipping the screen buffer.
I am almost positive that there is a faster way to do this. Any suggestions?
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