Hi everybody,

Starting to self learn Python by writing a game but I need help with error checking since the code I had only gives be a black form now.

My code

Code:
import pygame,  sys

# initializing the constructor
pygame.init()

# screen resolution
res = (720, 720)

# opens up a window
screen = pygame.display.set_mode(res)

# white color
color = (255, 255, 255)

# light shade of the button
color_light = (170, 170, 170)

# dark shade of the button
color_dark = (100, 100, 100)

# stores the width of the
# screen into a variable
width = screen.get_width()

# stores the height of the
# screen into a variable
height = screen.get_height()

# defining a font
smallfont = pygame.font.SysFont('Corbel', 35)

# rendering a text written in
# this font
text = smallfont.render('quit', True, color)
# stores the (x,y) coordinates into
# the variable as a tuple
mouse = pygame.mouse.get_pos()
 # fills the screen with a color
screen.fill((60, 25, 60))

while True:

 for ev in pygame.event.get():

     if ev.type == pygame.QUIT:
            pygame.quit()
            # checks if a mouse is clicked
            if ev.type == pygame.MOUSEBUTTONDOWN:
            # if the mouse is clicked on the
            # button the game is terminated
                if width / 2 <= mouse[0] <= width / 2 + 140 and height / 1.25 <= mouse[1] <= height / 1.25 + 40:
                    pygame.quit()
                    sys.exit()



    # if mouse is hovered on a button it
    # changes to lighter shade
 #Quit Button
if width / 2 <= mouse[0] <= width / 2 + 140 and height / 1.25 <= mouse[1] <= height/1.25 + 40:
        pygame.draw.rect(screen, color_light, [width /2, height/1.25, 100, 40])
else:
        pygame.draw.rect(screen, color_dark, [width / 2, height/1.25 , 100, 40])

#New Button
if width / 2 <= mouse[0] <= width / 2 + 140 and height /8 <= mouse[1] <= height/8 + 40:
            pygame.draw.rect(screen, color_light, [width / 2, height / 8 , 100, 40])
else:
            pygame.draw.rect(screen, color_dark, [width / 2, height / 8, 100, 40])

# Settings Button
if width / 2 <= mouse[0] <= width / 2 + 140 and height /4 <= mouse[1] <= height /4+ 40:
            pygame.draw.rect(screen, color_light, [width / 2, height / 4, 100, 40])
else:
            pygame.draw.rect(screen, color_dark, [width / 2, height / 4, 100, 40])
#About Button
if width / 2 <= mouse[0] <= width / 2 + 140 and height / 2 <= mouse[1] <= height / 2 + 40:
        pygame.draw.rect(screen, color_light, [width / 2, height / 2, 100, 40])
else:
        pygame.draw.rect(screen, color_dark, [width / 2, height / 2, 100, 40])
# superimposing the text onto our buttons
screen.blit(quitText, (width / 2, height / 1.25))
screen.blit(newText, (width / 2, height / 8))
screen.blit(aboutText, (width / 2, height / 2))
screen.blit(settingsText, (width / 2, height / 4))
# updates the frames of the game
pygame.display.update()

original code:
https://www.geeksforgeeks.org/creati...enu-in-pygame/

Can someone see that is wrong with my code?


Thanks,


Nightwalker