I need to draw some rectangles. One (or more) need to be rotated by different degrees of rotation, like the picture below.
I know how to use Matrix.Rotate to apply a rotation to the entire image, and in fact the final product needs to use a matrix to rotate, scale, and translate the entire image, but I also need to rotate individual rectangles.
Is there a relatively simple way of doing this? I thought that I could use different graphic objects, each with its own matrix, and then draw them all on top of each other, but that's hardly an eloquent solution.
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