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Jun 3rd, 2017, 01:42 PM
#1
Thread Starter
Member
ChangeImage Function Not Working??
Thank you to the people who helped me in my previous threads, i have managed to fix the imgarray is nothing error. However, i am running into problems with my animations. In my character selection screen, even though each character should have a stand animation, they are idle. Also, in my level 1, when i press an arrow key, it switches to the first picture in the walk animation and stays there. the changeimage function seems to not be properly moving to the next image.
This is my level 1 code:
Code:
Public Class frmLevel1
Private Walls(7)
Private Sub frmLevel1_KeyPress(sender As Object, e As KeyEventArgs) Handles Me.KeyDown
If intcharacter = 1 Then
If Keys.Left OrElse Keys.A Then
charDirection = WEST
PicCharacter = Character1WalkWEST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X - 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Right OrElse Keys.D Then
charDirection = EAST
PicCharacter = Character1WalkEAST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X + 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Up OrElse Keys.W Then
charDirection = NORTH
PicCharacter = Character1FlyUp
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y - 1)
ElseIf Keys.Down OrElse Keys.S Then
charDirection = SOUTH
PicCharacter = Character1FlyDown
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y + 1)
End If
ElseIf intcharacter = 2 Then
If Keys.Left OrElse Keys.A Then
charDirection = WEST
PicCharacter = Character2WalkWEST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X - 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Right OrElse Keys.D Then
charDirection = EAST
PicCharacter = Character2WalkEAST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X + 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Up OrElse Keys.W Then
charDirection = NORTH
PicCharacter = Character2FlyUp
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y - 1)
ElseIf Keys.Down OrElse Keys.S Then
charDirection = SOUTH
PicCharacter = Character2FlyDown
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y + 1)
End If
ElseIf intcharacter = 3 Then
If Keys.Left OrElse Keys.A Then
charDirection = WEST
PicCharacter = Character3WalkWEST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X - 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Right OrElse Keys.D Then
charDirection = EAST
PicCharacter = Character3WalkEAST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X + 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Up OrElse Keys.W Then
charDirection = NORTH
PicCharacter = Character3FlyUp
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y - 1)
ElseIf Keys.Down OrElse Keys.S Then
charDirection = SOUTH
PicCharacter = Character3FlyDown
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y + 1)
End If
ElseIf intcharacter = 4 Then
If Keys.Left OrElse Keys.A Then
charDirection = WEST
PicCharacter = Character4WalkWEST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X - 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Right OrElse Keys.D Then
charDirection = EAST
PicCharacter = Character4WalkEAST
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X + 1, PicCharacterLvl1.Location.Y)
ElseIf Keys.Up OrElse Keys.W Then
charDirection = NORTH
PicCharacter = Character4FlyUp
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y - 1)
ElseIf Keys.Down OrElse Keys.S Then
charDirection = SOUTH
PicCharacter = Character4FlyDown
PicCharacterLvl1.Location = New Point(PicCharacterLvl1.Location.X, PicCharacterLvl1.Location.Y + 1)
End If
End If
If WallCollision() Then
PicCharacterLvl1.Location = New Point(643, 387)
End If
End Sub
Private Sub frmLevel1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Walls(0) = lblLvl1Wall1
Walls(1) = lblLvl1Wall2
Walls(2) = lblLvl1Wall3
Walls(3) = lblLvl1Wall4
Walls(4) = lblLvl1Wall5
Walls(5) = lblLvl1Wall6
Walls(6) = lblLvl1Wall7
Walls(7) = lblLvl1Wall8
intScore = 1000
End Sub
Private Function WallCollision() As Boolean
For i As Integer = 0 To Walls.GetUpperBound(0)
If PicCharacterLvl1.Bounds.IntersectsWith(Walls(i).Bounds) Then
Return True
End If
Next
Return False
End Function
Private Sub tmrScore_Tick(sender As Object, e As EventArgs) Handles tmrScore.Tick
intScore = intScore - 1
lblScore.Text = "Score:" & intScore.ToString()
End Sub
Private Sub tmrMove_Tick(sender As Object, e As EventArgs) Handles tmrMove.Tick
PicCharacterLvl1.Image = ChangeIMage(PicCharacter, 0.5)
End Sub
End Class
Last edited by rparikh10; Jun 4th, 2017 at 11:23 AM.
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