Hi Everoyone
Well I made tilebased Jump and Run games, but I was never happy with the outcome.
I have a slight problem with the collsion detection. I always used to have a tile either be walkthrough or not. Now I want things like diagonal pathes and stuff like that.
So should I use masks for the tiles? Has anyone ever done a fast running program, that used masks for the collision detection?

Than I would need some good code for collision detection anyways, because my code always was a little messy. If anyone has a good sample please tell me.