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Thread: The RIGHT way of doing DX

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    Thread Starter
    Junior Member
    Join Date
    Aug 2001
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    Eldwick, UK
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    17

    Exclamation The RIGHT way of doing DX

    I've been playing with DirectX in VB. I've even got a few meshes rendered, simple transforms etc. then i looked at the stuff in this forum.

    I then realised two things. One: that there is a right way of doing things. Two: that I was using the wrong one. I need to know how to do things properly.

    My code so far (see attached) doesn't use any of the commands/properties that anybody else's does. So, can someone start off and give me a few basic lessons on how it works? I'm pretty good with VB6 but I don't get how DirectX works. Things that I don't get:

    Surface - how to create, use, point of them? and how to make one primary.

    Video card - how to use it.

    Anything else you notice I lack knowledge in (like all of it) that you thought you'd better point out after looking at my screwy code....

    Thanks.
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