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Aug 5th, 2001, 06:32 PM
#1
Thread Starter
Member
I haven't worked in windowed mode with DirectX ... but from the demos, tutorials, and posts I've seen, you can't attach a backbuffer the way you do with fullscreen mode.
Instead, you create a surface the same size as your primary display area, blit everything to that, then do one big blit from the hidden surface to your primary.
-Bryk
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