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Mar 31st, 2014, 12:19 AM
#1
[RESOLVED] Most painless way to get hardware accelerated graphics.
I've been fiddling around with a pet project of mine recently in my spare time(You can see it here). Its a re-write of a screen saver type thing I made years ago in VB6.
I've recently added glow effects for the projectiles and since then, performance has been suffering when there are many entities on the screen and the Form is maximized. Its seems GDI+ has become insufficient. I've optimized the app as much as I could so now the only choice that remains is to use hardware accelerated graphics.
I've been researching a few managed options like SlimDx and SharpDx but there is a problem with these options, dependencies. This project is mainly a hobby, I thing I do for fun and as such I intent to keep on releasing updates to the Codebank. As a general rule, I don't like to release source code that requires people to go elsewhere to download dependencies. When downloading source code myself, I hated having to do that and I won't subject people to that when I release my own application source code.
My question: Are there any assemblies that come with the .Net Framework that provide hardware accelerated graphics operations ?
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