If i was not clear i will try to make my self clear

There is a way to rotate images around THEMSELF

for example : that arrow ^
|

can be ^
/

and can be ->

without drawing 100000 pictures

its known as the SINCOS formuals for rotating

X=X*cos(rad)-y*sin(rad)
Y=Y*Sin(Rad)+Y*Cos(Rad)
Optional : Z=Z*Cos*rad)+Z*Sin(Rad) for 3d

If Anyone knows a better way to do it in visual basic
or how i can read PIXEL BY PIXEL FROM PICTURE BOX
IT WOULD BE GREAT
THANK YOU