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Apr 16th, 2000, 11:14 PM
#1
Thread Starter
Lively Member
If i was not clear i will try to make my self clear
There is a way to rotate images around THEMSELF
for example : that arrow ^
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can be ^
/
and can be ->
without drawing 100000 pictures
its known as the SINCOS formuals for rotating
X=X*cos(rad)-y*sin(rad)
Y=Y*Sin(Rad)+Y*Cos(Rad)
Optional : Z=Z*Cos*rad)+Z*Sin(Rad) for 3d
If Anyone knows a better way to do it in visual basic
or how i can read PIXEL BY PIXEL FROM PICTURE BOX
IT WOULD BE GREAT
THANK YOU

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