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Thread: VB .NET Networking Class

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    VB .NET Networking Class

    I am having issues with my data being chopped (I am missing the tail). Also, I am receiving extra data. I have a few questions (actually a lot).

    Do you recommend any great pre-made networking classes for .NET?
    We are considering XBOX 360 Networking, and it looks like you need to use their special framework for that, any recommendations here?
    Is it normal for sends to be combined?
    Is it normal to for receives to be combined?
    Is it normal to receive part of the data?
    What happens if the sendBuffer overflows, do you loose data?
    What happens if the receiveBuffer overflows, do you loose data?
    Does data normally get lost during transmission?
    Do you ever receive extra data?
    Is it ok to just keep sleeping and looping and waiting for data? I am considering making this a different thread that will timeout if it does not receive data after a while.
    Is there a way to detect a damaged network stream?
    Is there a good way to repair a network stream?
    Are there any bytes that cause issues when sending?

    I am continuing my work on this networking class. Here is a diagram of the class on post 24, thanks for Niya's help!
    http://www.vbforums.com/showthread.p...=1#post4284033
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    I use VB .NET 2022. Currently developing StudyX educational software, PlazSales POS system and Yargis a space ship shooter game.

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