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Oct 24th, 2012, 07:07 AM
#1
Thread Starter
New Member
Progress bar acts differently in debug/compile
I guess this is the best place to post this. Even though Ive been programming for about 10 years, everything is self-taught...if I need to learn how to do something I just look it up, and usually end up here. 
Anyways, Im making a side scrolling shooter type game for my daughter and her friends in VB2010(in , and a few days ago I was testing something farther into the game so I put a 'health.value = maxhealth' (health.value being a progress bar as a placeholder for when I can do the UI for the game, and maxhealth being a variable integer) at the top of the code and tested and it worked out fine...so I removed the health code. Now when I debug the game the health goes down as it should but every time I publish it acts like the health code is back, when I get hit the health instantly refills..Ive cleaned, refreshed, deleted the old files...everything I can think of to get rid of the old version to no avail.
Ive combed through every single line of the game trying to figure it out...anyone have any ideas? Ive been trying not to ask for help because I dont like bugging people haha, but this one has me completely stumped. 
Any help would be GREATLY appreciated...its basically stopped my game progress for the past 4 days because I cant figure it out.
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