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Apr 14th, 2011, 06:08 PM
#1
Thread Starter
Stack Overflow moderator
Physics and realistic motion in 2 dimensions
I'm making a game where the main character is a white blood cell. Right now I have a circle. 360 points. I want my character to squish against walls, jiggle while moving, etc... but I'm just at a loss as to how to even start doing this. What's the best way to implement that kind of 2-d physics?
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