I'm working on my latest installement of SsGraphics, earlier known as CharaEnh/S.Smooth. This one features:

2x resize, 3x resize, 4x resize. (ROCKET fast, using DDraw)
Manual Resize - 0.1x - 10x. (fast, using DDraw, although giving this a parameter of 4 will be slower than 4x, although giving basically the same result).
Alpha-Blending, using vbDabl/Win98-Only alphablending.

Coming in the form of a DLL, for use in your apps.
It'll feature input of LONG pixel arrays/DDraw surfaces, and the output of LONG pixels arrays/DDraw surfaces.

It's not done yet though .
I need your help, a GOOD tutorial on accessing the memory of a surface in DDraw (dx7), not jack hoxley's tut.

And HarryW, I finally found out what you meant when you said they weren't all the same picture, it's just that I couldnt screenshot normally at the same time as the kreed's supereagle.