Hi,
This may be a really stupid question but I dunno how to solve my issue
My goal is actually very simple: I simply want a (shared) function that accepts a List(Of String) which creates an image and writes those strings (line by line) onto the image. There's a bit more to it than that, but for the sake of example this is all you need to know.
Usually when drawing on an image I would create a Bitmap object and get the graphics object from Graphics.FromImage:
Seems easy enough, but the problem is that I don't know how many strings there will be in the list, nor how long they will be. The image should 'scale itself' according to the strings in the list. If the list contains 5 strings it should be 5 strings high (plus a little extra for borders). If the list contains only 1 string it should be only one string high.Code:Dim bmp As New Bitmap(100, 100) Using g As Graphics = Graphics.FromImage(bmp) g.FillRectangle(...) g.DrawString(..) End Using bmp.Save(...)
Same goes for the width, if the longest string is 150 pixels, the image needs to be at least 150 pixels (160, 170 or something).
This is all good, I can get the dimensions of the strings by using Graphics.MeasureString. The problem now is that I need the dimensions of the image to create the bitmap. I need the Graphics object to get the dimensions. But, I need the bitmap to get the Graphics objectI'm stuck in a loop here, if I don't have the Graphics object (I can't create it from nothing..) then I cannot measure the strings, but if I cannot measure the strings then I cannot determine how large my image will be, so I cannot create a bitmap and associated Graphics object...?!
I looked through the obvious methods and properties like Width/Height of the Bitmap but of course they are read-only so that's no use...
There must be a simple solution to this? What am I missing?





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