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Jan 2nd, 2010, 05:32 AM
#1
Thread Starter
Lively Member
[RESOLVED] moving graphics(animation) question
hey guys.
i recently posted a thread about the same project, but decided this was a more specific question, so i decided to open a new thread!
My question regards the graphics class in visual basic 2008. Ive searched the internet low and high for an answer to this, but i cannot find anything! I am attempting to 'shoot' a circle drawn on the form when the user presses the 'r' key. if a string property is set to right, the graphic should be drawn, then updated to different x coordinates based on an interval. if the property is 'up' or 'down' then the y coordinate of the graphic should be changed based on another interval. Now i cannot use one preset timer, because i would be able to shoot only one bullet at a time, which would not work!
Does anyone know how i can either create an array of graphics(bullets) and add to the list every time the user presses r, then using one preset timer, update them all, or simple create a timer every time a bullet is created, then update the bullet position with its own timer.
Thanks in advanced!
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