|
-
Feb 6th, 2009, 04:34 PM
#1
Thread Starter
Not NoteMe
[3.0] Compiling/Building and custom build events
I'm using XNA game studio with a 'game' project within a solution.
This project has a special 'content' sub-project which is game content, which is compiled as part of the build process.
I have another project in the same solution that generates content files for this sub-project (that will subsequently be compiled by it).
This project program is automated and needs no user-input.
I would like to run this project as part of my solution's build process, BEFORE the content sub-project is compiled.
i.e. it want this to happen when i build my solution.
1) Compile my content generation project.
2) Run my content generation project
3) Build my content sub-project
4) Build my 'game' project
Is it possible to insure my content generation project is ran before the other build steps?
Quotes:
"I am getting better then you guys.." NoteMe, on his leet english skills.
"And I am going to meat her again later on tonight." NoteMe
"I think you should change your name to QuoteMe" Shaggy Hiker, regarding NoteMe
"my sweet lord jesus. I've decided never to have breast implants" Tom Gibbons
Have I helped you? Please Rate my posts. 
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|