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May 4th, 2001, 07:46 AM
#1
Thread Starter
Frenzied Member
VESA code
OK, I have my VESA functions library, now I have a problem...
I am trying to rewrite a low res 3d game engine to use 800x600x256. It is all in C and I am using Visual C++ 1.52 to compile it.
Here's the deal: when I render my frames, I can't find a way to use say a double-buffer like technique to prevent this annoying flicker. Is there any way to either use a flickerless redraw function or to use some kind of buffering technique via the VESA 2.0 system?
Tnx.
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