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Sep 4th, 2008, 08:11 PM
#1
Thread Starter
Lively Member
Orientation of a character in 3d world
what is a formula to figure out what your orientation needs to be to face an object. for example if im standing at 100,200 on a map and my orientation is 30 and i want to turn and face an object thats located at 400,50 how can i figure out what orientation i need to walk there in a straight line?
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