hiya, hope u can help me here

Code:
               glBegin(GL_TRIANGLE_STRIP);
		glVertex3f(0.0f, 0.0f, 0.0f);
		glVertex3f(0.1f, 0.0f, 0.0f);
		
		glVertex3f(0.0f, 0.0f, 0.1f);
		glVertex3f(0.1f, 0.0f, 0.1f);

		glVertex3f(0.0f, 0.0f, 0.2f);
		glVertex3f(0.1f, 0.0f, 0.2f);

		glVertex3f(0.0f, 0.0f, 0.3f);
		glVertex3f(0.1f, 0.0f, 0.3f);
	glEnd();

	glBegin(GL_TRIANGLE_STRIP);
		glVertex3f(0.1f, 0.0f, 0.0f);
		glVertex3f(0.2f, 0.0f, 0.0f);
		
		glVertex3f(0.1f, 0.0f, 0.1f);
		glVertex3f(0.2f, 0.0f, 0.1f);

		glVertex3f(0.1f, 0.0f, 0.2f);
		glVertex3f(0.2f, 0.0f, 0.2f);

		glVertex3f(0.1f, 0.0f, 0.3f);
		glVertex3f(0.2f, 0.0f, 0.3f);
	glEnd();

	glBegin(GL_TRIANGLE_STRIP);
		glVertex3f(0.2f, 0.0f, 0.0f);
		glVertex3f(0.3f, 0.0f, 0.0f);
		
		glVertex3f(0.2f, 0.0f, 0.1f);
		glVertex3f(0.3f, 0.0f, 0.1f);

		glVertex3f(0.2f, 0.0f, 0.2f);
		glVertex3f(0.3f, 0.0f, 0.2f);

		glVertex3f(0.2f, 0.0f, 0.3f);
		glVertex3f(0.3f, 0.0f, 0.3f);
	glEnd();
Ok now aht i need is something along the lines of two loops that run through the three blocks and voila it becomes shorter code:

OK heres what i made:

Code:
for (float loop_x = 0.0; loop_x < 0.3f; loop_x += 0.1f)
	{
		for (float loop_z = 0.0; loop_z < 0.4f; loop_z += 0.1f)
		{
			glBegin(GL_TRIANGLE_STRIP);
				glVertex3f(loop_x,        0.0f, loop_z);
				glVertex3f(loop_x + 0.1f, 0.0f, loop_z);
			glEnd();
		}
	}
OK it has to loop through the z and add 0.1 each time from 0.0 to 0.3, then it has to loop through on the x if u see.

Code:
	for (float loop_x = 0.0; loop_x < 0.3f; loop_x += 0.1f)
	{
		glBegin(GL_TRIANGLE_STRIP);
			glVertex3f(loop_x, 0.0f, 0.0f);
			glVertex3f(loop_x + 0.2f, 0.0f, 0.0f);
			
			glVertex3f(loop_x, 0.0f, 0.1f);
			glVertex3f(loop_x + 0.2f, 0.0f, 0.1f);
	
			glVertex3f(loop_x, 0.0f, 0.2f);
			glVertex3f(loop_x + 0.2f, 0.0f, 0.2f);
	
			glVertex3f(loop_x, 0.0f, 0.3f);
			glVertex3f(loop_x + 0.2f, 0.0f, 0.3f);
		glEnd();
	}
The above code loops through the X ok for me but i need to add a second loop that does the z for me, though my 2n lot of code wont do it