I am using this.Invalidate(new Rectangle(x, y, width, height));

If I have my paint event, how can I detect what is the area to be drawn into?

Code:

Code:
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            //the if is what I am trying to do to detect if I am drawing into the whole screen... (like just calling me.Refresh())
			if (e.Graphics.ClipBounds.X == this.Bounds.Width && e.Graphics.ClipBounds.Y == this.Bounds.Height)
			{
				for (int i = 0; i < formTilesX; i++)
				{
					for (int k = 0; k < formTilesY; k++)
					{
						if ((k * gridWidth) < (((playerX + formTilesX) * gridWidth) + gridWidth) && (i * gridHeight) < (((playerY + formTilesY) * gridHeight)) + gridHeight)
						{

							Bitmap bmp = new Bitmap(images[currentGrid[i, k]]);
							e.Graphics.DrawImage(bmp, new Point(k * gridWidth, i * gridHeight));
							bmp.Dispose();
							bmp = null;
						}
					}
				}
			}
			Bitmap playerBmp = new Bitmap(Resources.fighter);
			e.Graphics.DrawImage(playerBmp, new Point(playerX * gridWidth, playerY * gridHeight));
			playerBmp.Dispose();
			playerBmp = null;
			//HighlightTile(e);
		}
Any idea's?

Thanks