An OpenGL wrapper for Direct3D?

I am playing all of my favourite 3D games, and I noticed that out of 8 of them only 1 can use OpenGL. I think this is enginism and should be stopped.

Actually I was wondering if there was a driver or a program or something that takes all D3D calls and uses OpenGL to render the scene instead (actually I already think I know the answer (no) but I'm just asking to make sure.)