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Jan 26th, 2007, 03:50 AM
#1
Thread Starter
Hyperactive Member
How Fast Are Vertex Buffers?
I have been coding with DirectX8 for a while and have always used user primatives, this is because it requires less code. I then came across a website that stated that using vertex buffers could speed up your program due to something with the graphics card (I will look it up).
My main question would be, is it worth having a tiny vertex buffer with only 4 coordinates?
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