hi!

i have a multiplayer game almost ready it uses winsock.
not only the game is client/server but after you login its gonna fetch a list with all game servers and details so you can choose(and also allow way more players if the game grows)... the question is.....

1-Should i fetch the list file using http or ftp?? (my isp blocks port 80 and im on a lan)....ugh it would be unstable FOR ME...to server a file thru http in my main server...

2-Should i just get the list directly with winsock?? (notice there is a MAIN server. other game servers stay connected to the main server and the main connects to a db so the game servers dont connect to the db directly cuz it would be easier to hack that way)...but the thing is...clients would also need to stay connected this way wich is kinda mad in case of thousands of players at the same time..

3-is it dumb to generate the game list to a file in a folder and serve it thru ftp? isnt it slower to serve or is it faster??


well thx in advance