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Nov 7th, 2006, 08:32 PM
#1
Thread Starter
Addicted Member
I need help figuring out a complicated sub.
What is the easiest way to find the number of techs in the longest route to the base of a complicated tech tree from any given tech?
Each tech has the following properties:
Pre – A set of numbers, (bits), that must be turned on to enable research of that tech. Each number is separated by a space.
Def - A set of numbers, (bits), that are turned on when the tech is enabled or researched.
Id – A single number that is used to reference objects. It is not the index of an array (There could be the possibility of an Id of 2 and a Id of 3 but no Ids of 3, 4, 5).
The base, (start), of the tech tree has the following properties:
Base_tech – A set of numbers, (bits), that start out being turned on (Basically the same as Def).
No_dev_tech – A set of numbers, (bits), that defines which numbers, (bits), which can’t be turned on. If a tech has a Pre number that matches a number in No_dev_tech, then that tech is disabled and not in the tree. (It’s what keeps one race from using another race’s tech)
Station – A number that refers to the Id of a tech that you start out with.
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