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Feb 23rd, 2001, 06:31 PM
#1
Thread Starter
Frenzied Member
Hi!
I've tried many methods to draw NON-antialiased lines (it's for collision detection), but none of them work! I mean, they do, but only if "X > Y" or something...
and I can't figure out how to make it work under any conditions, like VB's function (look at my other post on the midpoint algorythm - that's a very fast algorythm so I would prefer it, but anything will have to do!).
Can someone please help me on this? Any piece of code will help!
Thanks!
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