VB Code:
  1. int LoadSceneTextures(char *fname, int ArraySpace)                                    // Load Bitmaps And Convert To Textures
  2. {
  3.         int Status=FALSE;                               // Status Indicator
  4.  
  5.         AUX_RGBImageRec *TextureImage[1];               // Create Storage Space For The Texture
  6.  
  7.         memset(TextureImage,0,sizeof(void *)*1);        // Set The Pointer To NULL
  8.  
  9.         char OpenThis[256];
  10.         strcat(OpenThis,"Textures/");
  11.         strcat(OpenThis, fname);
  12.  
  13.         // Load The Bitmap, Check For Errors, If Bitmap's Not Found Quit
  14.         if (TextureImage[0]=LoadBMP(OpenThis))
  15.         {
  16.                 Status=TRUE;                            // Set The Status To TRUE
  17.  
  18.                 glGenTextures(ArraySpace, &SceneTextures[ArraySpace]);          // Create One Texture
  19.                 // Create Linear Filtered Texture
  20.                 glBindTexture(GL_TEXTURE_2D, SceneTextures[ArraySpace]);
  21.                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  22.                 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
  23.                 glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
  24.         }
  25.  
  26.         if (TextureImage[0])                            // If Texture Exists
  27.         {
  28.                 if (TextureImage[0]->data)              // If Texture Image Exists
  29.                 {
  30.                         free(TextureImage[0]->data);    // Free The Texture Image Memory
  31.                 }
  32.  
  33.                 free(TextureImage[0]);                  // Free The Image Structure
  34.         }
  35.         return Status;                                  // Return The Status
  36. }

im trying to load a texture to a gl array and this keeps returning stack around OpenThis was corrupt ?? how can i stop this from happening ?

The function seems to work but crashes when its finished ??

any ideas ?