VB Code:
int LoadSceneTextures(char *fname, int ArraySpace) // Load Bitmaps And Convert To Textures { int Status=FALSE; // Status Indicator AUX_RGBImageRec *TextureImage[1]; // Create Storage Space For The Texture memset(TextureImage,0,sizeof(void *)*1); // Set The Pointer To NULL char OpenThis[256]; strcat(OpenThis,"Textures/"); strcat(OpenThis, fname); // Load The Bitmap, Check For Errors, If Bitmap's Not Found Quit if (TextureImage[0]=LoadBMP(OpenThis)) { Status=TRUE; // Set The Status To TRUE glGenTextures(ArraySpace, &SceneTextures[ArraySpace]); // Create One Texture // Create Linear Filtered Texture glBindTexture(GL_TEXTURE_2D, SceneTextures[ArraySpace]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data); } if (TextureImage[0]) // If Texture Exists { if (TextureImage[0]->data) // If Texture Image Exists { free(TextureImage[0]->data); // Free The Texture Image Memory } free(TextureImage[0]); // Free The Image Structure } return Status; // Return The Status }
im trying to load a texture to a gl array and this keeps returning stack around OpenThis was corrupt ?? how can i stop this from happening ?
The function seems to work but crashes when its finished ??
any ideas ?




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