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Feb 14th, 2000, 05:43 AM
#1
Thread Starter
New Member
Can anybody tell me how to send a D3DVECTOR variable over a winsock TCP/IP connection?
I have made my own D3D engine and I want to get the players position to send so the other players can see him in the game world.
If you'd like to work on this game with me contact me by e-mail or icq, or help me here.
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