i have this equation for terminal velocity , situation is an object free falling from a height and taking air resistace into account.
VB Code:
TerminalVelocity = Sqr((2 * dblMass * GravityConstant) / (DragCoefficient * AirDensity * FrontalArea(dblRadius)))
so you can take out dblMass , GravityConstant, DragCoefficient and FrontalArea as these things never change for a given situation, which leaves you with approx,
TerminalVelocity = 1 / sqr(AirDensity)
if the air density is always increasing how can you hit a terminal velocity
any thoughts?




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