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Thread: Terminal Velocity

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    Frenzied Member Jmacp's Avatar
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    Terminal Velocity

    i have this equation for terminal velocity , situation is an object free falling from a height and taking air resistace into account.


    VB Code:
    1. TerminalVelocity = Sqr((2 * dblMass * GravityConstant) / (DragCoefficient * AirDensity * FrontalArea(dblRadius)))

    so you can take out dblMass , GravityConstant, DragCoefficient and FrontalArea as these things never change for a given situation, which leaves you with approx,


    TerminalVelocity = 1 / sqr(AirDensity)

    if the air density is always increasing how can you hit a terminal velocity
    any thoughts?

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