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Dec 30th, 2005, 03:44 PM
#1
Thread Starter
Fanatic Member
[VB6] DirectX 8 2D scrolling
I'm developing a scrolling 2D game in DirectX8, using TLVERTEX. This works fine, however the way I'm doing it is incredibly slow. I'm going to be blitting multiple rectangular images to the screen, but because the screen scrolls. the X and Y components of the vertices need to be changed each the screen moves (or each time they are blitted, whichever is faster). Is there an easier way to do this?
Also, what would be the fastest way of implementing a static background image to the screen? Thanks.
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