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Feb 3rd, 2001, 05:59 PM
#1
Thread Starter
Good Ol' Platypus
Cheers all, and here's my problem:
I'm trying to make a better quality blown up image for use with fullscreen 2d games (eg. Kreed's SuperEagle in SNES9X or ZSNES)
I'm doing it pixel by pixel, and a list of rules follows.
I'm using the rules:
If the pixels to the top & left are the same, put the colour in quadrant #1 ( top-left when blown up )
If the pixels to the top & right are the same, put the colour in quadrant #2 ( top-right when blown up )
If the pixels to the bottom & left are the same, put the
colour in quadrant #3
If the pixels to the bottom & right are the same, put the colour in quadrant #4
That is what I'm doing so far, and it seems to do a good job, but how will it do for every picture?
Here is what I ask of you:
1. Send me a 320x240 picture from an emulator screenshot (or a computer rpg or something like that)
EMAIL: [email protected]
2. Or post it on the forums here.
3. Wait to get it back and tell me if you like the results.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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