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Nov 7th, 2005, 08:10 PM
#1
Thread Starter
Fanatic Member
Fill [RESOLVED]
I'm working on a function to work as a fill, this is for a tile editor but it has the same principles you would use when working with a bitmap. The only solution for creating a fill function that comes to mind is to start at an initial point and from within in the function check and see if the current tile matches up with any corresponding tiles, then once the change has been made, call itself with a new x,y point. This would work great, except I run out of stack space real quick. Does anyone have a workaround for this? Thanks.
Last edited by Nove; Nov 8th, 2005 at 07:48 PM.
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