Results 1 to 5 of 5

Thread: Viewport stretching in DX8

Threaded View

  1. #1

    Thread Starter
    PowerPoster Fox's Avatar
    Join Date
    Jan 2000
    Location
    *afk*
    Posts
    2,088

    Viewport stretching in DX8

    Hello everyone,

    I'm working on a retro-style RPG that runs in resolution 320x240 (windowed). Since this would be too small to play I'm rendering the scene into a 640x480 sized PictureBox. The problem is that DirectX automatically applies some smoothing filter and the whole picture looks unsharp (see attachment). How can I turn this off?

    Next step would be to apply a SAL filter or something, is there a dll I can easily use?

    Thanks,

    Fox
    Attached Images Attached Images  

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width