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Jan 31st, 2001, 12:46 AM
#1
Thread Starter
Member
I´m goofing around with BitBlt right now and wondering how to get max optimization out of it.
Right now I erase the "source"-pic with .cls, but is this really the fastest way? Would it be better to blit an empty square over the old source-pic instead?
Is there any use in refreashing the source?
This is the (basic) way I figured out:
.cls source - draw source-pic - blit to dest-pic - refresh dest-pic - and back from the beginning.
Iv'e seen lots of versions...what do u think?
Someone said you could store bitmaps in an array for faster transfers with BitBlt, what does that mean?
Hope you can give me a hint, I´m quite a newbie to this.
Cheers
Balder = Viking God
VB6/VC++ Enterprise Editions
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