I have an app that access graphics from a few different .zip files. I am using unzip32.dll to do all the unzipping for me. How the app works is the selects a game, the equiv. graphic from a .zip file is extracted and displayed. Works fine.
Is there a better, more efficient way of doing this ? For example, storing the graphics in a DLL file or some sort of resource file. I am new to the resource file and DLL portions so I'm not even sure if those are correct. But for grins, say I had graphics that were named 1.jpg - 100.jpg that I wanted to use, any ideas ?

Thanks,