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Aug 29th, 2005, 02:31 AM
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[Game idea] An Idea (Isometric Multiplayer Shoot'm'Up)
Just posting this to poll if peope would be interesting in playing such a game and if there might be people here that are interested in helping - I didn't want to post this in project request just yet as I wasn't too sure if people actually visit that area nor if people would be interested in the first place.
Anyway.. The game description:
Mechwarrior :: Battlegrounds
An isometric real-time shooter.
Note up front:
The Copyright of the whole Mechwarrior/Mechcommander/BattleTech/etc lies with FASA (Read:Microsoft) and the images and such used would be copyright Microsoft, etc. This would be a freeware game which people could play on the internet or on a lan.
Overview:
Mechwarrior :: Battlegrounds (from now on MWBG) is a real-time isometric shooter. Players get to outfit their own mech with a number of weapons based upon the weapons invented and used in the Mechwarrior series, MechCommander series and the RPG of Mechwarrior. Players control their mech with their mouse and a number of keyboard buttons. Holding the mouse button will make the Mech walk towards the area where the mouse is pointing. The keyboard would be used to select the weapon the player wishes to fire or commence an alpha strike (shoot everything you got). The battleground would be open for anyone to connect. The view in-game could be compared to MechCommander yet without the point-n-click effect.
Players in MWBG can salvage any destroyed mech for new weapons or extra armor. There is no end-match in the game the match just keeps on going with people joining and leaving. Over time there could be a possibility to have multiple servers and/or multiple game-rooms.
Depending on the kills the player makes in their career they get ranks which would grant them more weapons and such. These rank/kills are stored by the server.
There would be several game-types available including the normal types for shooter games:
- Capture the Flag
- Deathmatch
- Team Deathmatch
- Assault (1 team attacks, 1 team defends certain objectives)
- Operation Overlord (everyone against the computer army (massive))
Extra features:
- Maps are downloaded by the client from the server (which hosts the current played map). The textures used in the map are checked if they exist or not. If not they are downloaded as well. This allows a really small delivery package to the player (yet has a negative impact on people with a 56K modem)
- Mech/Player properties are stored in XML packages and thus easily sent/updated/modified.
- Voice over IP Support with channel support.
Last edited by Devion; Aug 29th, 2005 at 12:12 PM.
Reason: Better title.
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