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Aug 18th, 2005, 09:34 AM
#1
Thread Starter
Junior Member
Boolean help [Resolved]
I'm trying to make a boolean for playerX...looks like this, it's tic tac toe by the way...
VB Code:
dim playerX as boolean
dim Playerturn as boolean
...
...
...
if(playerX = true) & (playerturn = true) then
button1.text = "X"
elseif (PlayerX = false) & (Playerturn = true) then
button1.text = "O"
Else
button1.text = "err"
i get an error once i click on the button...i'll show the exact error message below... :
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Cast from string "FalseFalse" to type 'Boolean' is not valid. ---> System.FormatException: Input string was not in a correct format.
at Microsoft.VisualBasic.CompilerServices.DoubleType.Parse(String Value, NumberFormatInfo NumberFormat)
at Microsoft.VisualBasic.CompilerServices.BooleanType.FromString(String Value)
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.CompilerServices.BooleanType.FromString(String Value)
at gametest.MainForm.Button1Click(Object sender, EventArgs e) in C:\Documents and Settings\Owner\My Documents\SharpDevelop Projects\gametest\MainForm.vb:line 214
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
gametest
Assembly Version: 1.0.2056.17014
Win32 Version: 1.0.2056.17014
CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/SharpDevelop%20Projects/gametest/bin/Debug/gametest.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 7.0.5000.0
Win32 Version: 7.10.3052.4
CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
Last edited by xpertsword; Aug 18th, 2005 at 10:27 AM.
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