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Jan 2nd, 2001, 11:16 AM
#1
Thread Starter
Member
Hi VB-gurus!
I have just started to study some 3D-algorithms and I think I´m in love!
I don´t want my program that I spent 100 hours to make to result only in a short razzle from the computers memory. I want my code to cause something visual!
So, here is the deal.
To create 3D objects I need lots of polygons, in most cases triangles.
To create triangles, handle them in matrices and rotate their coordinates I think I know how to do. But which is the best way to draw them and fill them in VB?
I guess BitBlt might be useful.
I recently found the API Polygon and PolyPolygon, which also seem very useful comined with property Fillcolor.
Which is the fastest way?
What about if I want to fill my polys with textures, not just a single color?
Does DirectX provide any help? (Don´t know any yet...)
And then there is the problem about Hidden Surface Removal...
Anyone who has been working with theese issues, please give me a hint. You don´t have to answer everything, just tell something you know and has experienced -It´s all usefull for me.
Thnak you!
Balder = Viking God
VB6/VC++ Enterprise Editions
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