Dont mind me.

Code:
#ifndef CHARACTER_H
#define CHARACTER_H

#include "sprite.h"

struct keyMap
{
	char up;
	char down;
	char left;
	char right;
	char attack;
};

class Character : public Sprite
{
public:
	Character(Level *l, DrawEngine *de, int s_index, float x = 1, float y = 1, int lives = 3);
	
	virtual bool keyPress(char c);
	virtual void addLives(int nlives = 1);

	keyMap keys;
protected:

private:
};

#endif