Dont mind me.
Code:#ifndef CHARACTER_H #define CHARACTER_H #include "sprite.h" struct keyMap { char up; char down; char left; char right; char attack; }; class Character : public Sprite { public: Character(Level *l, DrawEngine *de, int s_index, float x = 1, float y = 1, int lives = 3); virtual bool keyPress(char c); virtual void addLives(int nlives = 1); keyMap keys; protected: private: }; #endif




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