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Dec 31st, 2004, 04:03 AM
#1
Thread Starter
Fanatic Member
OpenGL lighting
I have been using OpenGL for a little while now, and everything seems to be working ok until i tried to add a bit of lighting.
Basically, my problem is that whenever i glEnable() lighting, there seems to always some ambient light, even if i glDisable() light zero...for my game, i want complete darkness at times, but that seems impossible.
Also, the brightness of the ambient light seems to change depending on whether a certain object is drawn...even though i make no lighting calls when i draw it...could this be because of texturing??
Thanks for any help
sql_lall 
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