Hey,

I added a bunch of metafiles as resource files into my project.
I created a new folder under Resource Files in the Resource Files folder under the File View tab. (I'm using Visual Studio 6)
Now, how would I go about loading them into memory?
Up until now, they were loaded from the hard drive in a specific folder.
Here's the line of code that was responsible for loading the metafile into memory.

ifstream metastream( szMetafileName, ios::binary );

szMetafileName was an argument passed into the function.
I want to replace it with the location of the resource file.

Thanks,