Sorted it!
Here's my final code:Code:int VirtXtoPixels(int virtX) { int tmpAdd; int tmpWidth; if(!m_pParent) return (int)((double)virtX/GUI_SCALE * (double)RESX); tmpWidth = m_pParent->VirtXtoPixels(m_pParent->m_rPosition.right-m_pParent->m_rPosition.left); tmpAdd = m_pParent->VirtXtoPixels(m_pParent->m_rPosition.left); return (int)(virtX/GUI_SCALE * tmpWidth + tmpAdd); } int VirtYtoPixels(int virtY) { int tmpAdd; int tmpHeight; if(!m_pParent) return (int)((double)virtY/GUI_SCALE * (double)RESY); tmpHeight = m_pParent->VirtYtoPixels(m_pParent->m_rPosition.bottom-m_pParent->m_rPosition.top); tmpAdd = m_pParent->VirtYtoPixels(m_pParent->m_rPosition.top); return (int)(virtY/GUI_SCALE * tmpHeight + tmpAdd); }





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