Does anyone have any good links with info on how to achieve realistic car physícs in a 2D world? In school we've currently only gone as far as, v=at and all the other stuff not involving friction(s=½at²). From this I can make it move forward and backwards sort of realistically... But it still doesn't involve friction... I see this as a good opportunity to get ahead in school as well, so please give me all you got =).